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Searched refs:stencilFunc (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local
845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init()
849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init()
873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
Des3fFboRenderTest.cpp576 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
582 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render()
714 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
942 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1228 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1417 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des3fStencilTests.cpp244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps()
272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
Des3fDepthStencilClearTests.cpp384 gl.stencilFunc (GL_LEQUAL, s, 0xffu); in renderGL()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local
845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init()
849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init()
873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
Des2fFboRenderTest.cpp1040 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render()
1044 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render()
1134 ctx.stencilFunc(GL_ALWAYS, 0, 0xffu); in render()
1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render()
1153 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu); in render()
1280 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1495 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
1781 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render()
1961 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
Des2fStencilTests.cpp241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps()
269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
Des2fDepthStencilClearTests.cpp381 gl.stencilFunc (GL_LEQUAL, s, 0xffu); in renderGL()
/external/deqp/modules/gles2/performance/
Des2pStateChangeTests.cpp262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1053 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init()
1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des2pRedundantStateChangeTests.cpp243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des2pStateChangeCallTests.cpp525 stencilFunc, in init()
/external/deqp/modules/gles3/performance/
Des3pStateChangeTests.cpp262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1137 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init()
1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des3pRedundantStateChangeTests.cpp243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init()
1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
Des3pStateChangeCallTests.cpp587 stencilFunc, in init()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl105 gl->stencilFunc = &glStencilFunc;
DglwInitES30Direct.inl181 gl->stencilFunc = &glStencilFunc;
DglwInitES20.inl105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
DglwInitES31Direct.inl242 gl->stencilFunc = &glStencilFunc;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl242 dst->stencilFunc = src.stencilFunc;
DgluStateReset.cpp357 gl.stencilFunc (GL_ALWAYS, 0, ~0u); in resetStateES()
947 gl.stencilFunc (GL_ALWAYS, 0, ~0u); in resetStateGLCore()
/external/deqp/modules/glshared/
DglsScissorTests.cpp455 gl.stencilFunc(GL_EQUAL, 123, ~0u); in render()
828 gl.stencilFunc(GL_EQUAL, clearStencil, ~0u); in render()
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js409 ctx.stencilFunc(ctx.ALWAYS, 0, 0xFFFFFFFF);
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
DsglrContextWrapper.cpp306 m_curCtx->stencilFunc(func, ref, mask); in glStencilFunc()
DsglrContext.hpp113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;

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