/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init() 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
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D | es3fFboRenderTest.cpp | 576 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 582 context.stencilFunc(GL_EQUAL, 2, 0xffu); in render() 714 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 942 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1228 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1417 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es3fStencilTests.cpp | 244 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 272 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
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D | es3fDepthStencilClearTests.cpp | 384 gl.stencilFunc (GL_LEQUAL, s, 0xffu); in renderGL()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 838 for (int stencilFunc = 0; stencilFunc < DE_LENGTH_OF_ARRAY(compareFuncs)+1; stencilFunc++) in init() local 845 bool hasStencilFunc = de::inBounds(stencilFunc, 0, DE_LENGTH_OF_ARRAY(compareFuncs)); in init() 849 name << "stencil_" << compareFuncs[stencilFunc].name << "_"; in init() 873 params.stencil[visible].function = hasStencilFunc ? compareFuncs[stencilFunc].func : 0; in init()
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D | es2fFboRenderTest.cpp | 1040 context.stencilFunc(GL_EQUAL, 1, 0xffffffffu); in render() 1044 context.stencilFunc(GL_EQUAL, 2, 0xffffffffu); in render() 1134 ctx.stencilFunc(GL_ALWAYS, 0, 0xffu); in render() 1146 ctx.stencilFunc(GL_EQUAL, depth ? 2 : 1, 0xffu); in render() 1153 ctx.stencilFunc(GL_GREATER, depth ? 1 : 2, 0xffu); in render() 1280 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1495 context.stencilFunc(GL_EQUAL, 0, 0xffu); in render() 1781 context.stencilFunc(GL_EQUAL, 1, 0xffu); in render() 1961 ctx.stencilFunc(GL_EQUAL, 0, 0xffu); in render()
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D | es2fStencilTests.cpp | 241 context.stencilFunc(op.stencilTest, op.stencil, op.stencilMask); in executeOps() 269 context.stencilFunc(GL_EQUAL, value, 0xffffffffu); in visualizeStencil()
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D | es2fDepthStencilClearTests.cpp | 381 gl.stencilFunc (GL_LEQUAL, s, 0xffu); in renderGL()
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 986 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1051 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1053 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init() 1094 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es2pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 887 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 946 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 985 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es2pStateChangeCallTests.cpp | 525 stencilFunc, in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeTests.cpp | 262 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1070 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1135 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1137 gl.stencilFunc(GL_GEQUAL, 0, 0x00); in init() 1178 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es3pRedundantStateChangeTests.cpp | 243 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 961 gl.stencilFunc(GL_LEQUAL, 0, 0); in init() 1020 gl.stencilFunc(GL_LEQUAL, 0, 0xFF); in init() 1059 gl.stencilFunc(GL_LEQUAL, 0, 0); in init()
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D | es3pStateChangeCallTests.cpp | 587 stencilFunc, in init()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 105 gl->stencilFunc = &glStencilFunc;
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D | glwInitES30Direct.inl | 181 gl->stencilFunc = &glStencilFunc;
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D | glwInitES20.inl | 105 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
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D | glwInitES31Direct.inl | 242 gl->stencilFunc = &glStencilFunc;
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 242 dst->stencilFunc = src.stencilFunc;
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D | gluStateReset.cpp | 357 gl.stencilFunc (GL_ALWAYS, 0, ~0u); in resetStateES() 947 gl.stencilFunc (GL_ALWAYS, 0, ~0u); in resetStateGLCore()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 455 gl.stencilFunc(GL_EQUAL, 123, ~0u); in render() 828 gl.stencilFunc(GL_EQUAL, clearStencil, ~0u); in render()
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/external/autotest/client/deps/webgl_mpd/src/debug/ |
D | webgl-debug.js | 409 ctx.stencilFunc(ctx.ALWAYS, 0, 0xFFFFFFFF);
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 125 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask);
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D | sglrContextWrapper.cpp | 306 m_curCtx->stencilFunc(func, ref, mask); in glStencilFunc()
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D | sglrContext.hpp | 113 virtual void stencilFunc (deUint32 func, int ref, deUint32 mask) = DE_NULL;
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