Searched refs:stencilRb (Results 1 – 8 of 8) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | readpix.c | 423 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in fast_read_depth_stencil_pixels() local 427 if (rb != stencilRb) in fast_read_depth_stencil_pixels() 467 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in fast_read_depth_stencil_pixels_separate() local 481 ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, in fast_read_depth_stencil_pixels_separate() 494 _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, in fast_read_depth_stencil_pixels_separate() 513 ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); in fast_read_depth_stencil_pixels_separate() 528 struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in slow_read_depth_stencil_pixels_separate() local 545 if (stencilRb != depthRb) { in slow_read_depth_stencil_pixels_separate() 546 ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, in slow_read_depth_stencil_pixels_separate() 566 _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, in slow_read_depth_stencil_pixels_separate() [all …]
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/external/mesa3d/src/mesa/swrast/ |
D | s_renderbuffer.c | 648 struct gl_renderbuffer *depthRb, *stencilRb; in _swrast_map_renderbuffers() local 657 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_map_renderbuffers() 658 if (stencilRb && stencilRb != depthRb) { in _swrast_map_renderbuffers() 677 struct gl_renderbuffer *depthRb, *stencilRb; in _swrast_unmap_renderbuffers() local 686 stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; in _swrast_unmap_renderbuffers() 687 if (stencilRb && stencilRb != depthRb) { in _swrast_unmap_renderbuffers()
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D | s_clear.c | 240 struct gl_renderbuffer *stencilRb = in _swrast_Clear() local 243 if ((buffers & BUFFER_DS) == BUFFER_DS && depthRb == stencilRb) { in _swrast_Clear()
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D | s_drawpix.c | 560 struct gl_renderbuffer *depthRb, *stencilRb; in draw_depth_stencil_pixels() local 572 stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer; in draw_depth_stencil_pixels() 574 ASSERT(stencilRb); in draw_depth_stencil_pixels() 576 if (depthRb == stencilRb && in draw_depth_stencil_pixels()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_fbo.c | 697 const struct intel_renderbuffer *stencilRb = in intel_validate_framebuffer() local 708 if (stencilRb) { in intel_validate_framebuffer() 709 stencil_mt = stencilRb->mt; in intel_validate_framebuffer() 720 if (depthRb->mt_level != stencilRb->mt_level || in intel_validate_framebuffer() 721 depthRb->mt_layer != stencilRb->mt_layer) { in intel_validate_framebuffer() 725 stencilRb->mt_level, in intel_validate_framebuffer() 726 stencilRb->mt_layer); in intel_validate_framebuffer()
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
D | intel_fbo.c | 697 const struct intel_renderbuffer *stencilRb = in intel_validate_framebuffer() local 708 if (stencilRb) { in intel_validate_framebuffer() 709 stencil_mt = stencilRb->mt; in intel_validate_framebuffer() 720 if (depthRb->mt_level != stencilRb->mt_level || in intel_validate_framebuffer() 721 depthRb->mt_layer != stencilRb->mt_layer) { in intel_validate_framebuffer() 725 stencilRb->mt_level, in intel_validate_framebuffer() 726 stencilRb->mt_layer); in intel_validate_framebuffer()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_fbo.c | 697 const struct intel_renderbuffer *stencilRb = in intel_validate_framebuffer() local 708 if (stencilRb) { in intel_validate_framebuffer() 709 stencil_mt = stencilRb->mt; in intel_validate_framebuffer() 720 if (depthRb->mt_level != stencilRb->mt_level || in intel_validate_framebuffer() 721 depthRb->mt_layer != stencilRb->mt_layer) { in intel_validate_framebuffer() 725 stencilRb->mt_level, in intel_validate_framebuffer() 726 stencilRb->mt_layer); in intel_validate_framebuffer()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 454 struct gl_renderbuffer *stencilRb in st_Clear() local 483 if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) { in st_Clear() 509 struct st_renderbuffer *strb = st_renderbuffer(stencilRb); in st_Clear() 512 if (check_clear_stencil_with_quad(ctx, stencilRb, in st_Clear() 541 (depthRb == stencilRb) && in st_Clear()
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