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Searched refs:targetStencil (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp180 …virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil
390 …d (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil);
401 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) in genOps() argument
403 m_genOps(dst, stencilBits, depthBits, targetStencil); in genOps()
415 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ in init()
428 dst.push_back(StencilOp::clearStencil(targetStencil | ~mask)); in init()
434 …dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
439 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init()
443 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init()
449 if (targetStencil > 0) in init()
[all …]
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp177 …virtual void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil
387 …d (*GenStencilOpsFunc) (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil);
398 void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) in genOps() argument
400 m_genOps(dst, stencilBits, depthBits, targetStencil); in genOps()
412 static void genOps (vector<StencilOp>& dst, int stencilBits, int depthBits, int targetStencil) \ in init()
425 dst.push_back(StencilOp::clearStencil(targetStencil | ~mask)); in init()
431 …dst.push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KE… in init()
436 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEE… in init()
440 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init()
446 if (targetStencil > 0) in init()
[all …]