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Searched refs:texCubeArray (Results 1 – 4 of 4) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp215 const rc::TextureCubeArray* texCubeArray; member
DsglrReferenceContext.hpp806 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
DsglrReferenceContext.cpp4520 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex; in drawWithReference()
4523 … m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray; in drawWithReference()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; in shadeFragments()