Searched refs:texToFbo1ShaderID (Results 1 – 1 of 1) sorted by relevance
235 deUint32 texToFbo1ShaderID = getCurrentContext()->createProgram(&texToFbo1Shader); in render() local242 texToFbo1Shader.setUniforms(*getCurrentContext(), texToFbo1ShaderID); in render()301 …sglr::drawQuad(*getCurrentContext(), ndx ? texToFbo1ShaderID : texToFbo0ShaderID, Vec3(-1.0f, -1.0… in render()