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/external/replicaisland/src/com/replica/replicaisland/
DTiledVertexGrid.java65 final float texelWidth = 1.0f / texture.width; in generateGrid() local
105 final float u = (textureOffsetX + GL_MAGIC_OFFSET) * texelWidth; in generateGrid()
107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth); in generateGrid()