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Searched refs:texgen (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dtexgen.c78 struct gl_texgen *texgen; in _mesa_TexGenfv() local
96 texgen = get_texgen(ctx, texUnit, coord); in _mesa_TexGenfv()
97 if (!texgen) { in _mesa_TexGenfv()
107 if (texgen->Mode == mode) in _mesa_TexGenfv()
142 texgen->Mode = mode; in _mesa_TexGenfv()
143 texgen->_ModeBit = bit; in _mesa_TexGenfv()
153 if (TEST_EQ_4V(texgen->ObjectPlane, params)) in _mesa_TexGenfv()
156 COPY_4FV(texgen->ObjectPlane, params); in _mesa_TexGenfv()
175 if (TEST_EQ_4V(texgen->EyePlane, tmp)) in _mesa_TexGenfv()
178 COPY_4FV(texgen->EyePlane, tmp); in _mesa_TexGenfv()
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Ddescrip.mms85 texgen.c \
159 texgen.obj,\
253 texgen.obj : texgen.c
/external/mesa3d/docs/OLD/
DMESA_sprite_point.spec54 by texgen or the texture matrix. Note that with a 3D texture and/or
55 texgen that the r coordinate could be used to select a slice in the
/external/mesa3d/src/mesa/tnl/
Dt_vb_texgen.c334 static void texgen( struct gl_context *ctx, in texgen() function
533 store->TexgenFunc[i] = texgen; /* general solution */ in validate_texgen_stage()
/external/mesa3d/docs/
DRELNOTES-3.184 nVidia texgen extension for better reflection mapping.
DVERSIONS530 - fixed typo in texture code which caused book/texgen to crash
707 - fixed texgen normal vector problem (gloss's teapot)
1123 - fixed texgen problem causing texcoord's Q to be zero (stex3d)
1175 - fixed some texgen bugs reported by Daniel Borca
1180 - fixed texgen bug #597589 (John Popplewell)
1264 - glRasterPos didn't do texgen or apply texture matrix
1419 - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
/external/mesa3d/src/mesa/program/
Dprogram_lexer.l308 {dot}texgen { return_token_or_DOT(require_ARB_vp, TEXGEN); }
/external/mesa3d/src/mesa/
Dsources.mak93 $(SRCDIR)main/texgen.c \
DSConscript126 'main/texgen.c',