Searched refs:time_delta_per_impression (Results 1 – 1 of 1) sorted by relevance
446 float time_delta_per_impression = time_delta / impressions; in draw() local447 float base_time = last_time + time_delta_per_impression / 2; in draw()450 float impression_time = base_time + time_delta_per_impression * impression; in draw()