/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 228 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate() 264 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate()
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D | es31fUniformLocationTests.cpp | 594 case glu::TYPE_INT_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; in render() 604 case glu::TYPE_BOOL_VEC4: gl.uniform4iv(gotLoc, 1, intBuf); break; in render()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 132 gl->uniform4iv = &glUniform4iv;
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D | glwInitES30Direct.inl | 219 gl->uniform4iv = &glUniform4iv;
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D | glwInitES20.inl | 132 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitES31Direct.inl | 281 gl->uniform4iv = &glUniform4iv;
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D | glwInitES32Direct.inl | 325 gl->uniform4iv = &glUniform4iv;
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D | glwFunctions.inl | 543 glUniform4ivFunc uniform4iv; variable
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D | glwInitES30.inl | 219 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitGL30.inl | 217 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitGL31.inl | 228 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitGL32.inl | 246 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitES31.inl | 281 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitGL33.inl | 265 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitES32.inl | 325 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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D | glwInitGL40.inl | 301 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 281 dst->uniform4iv = src.uniform4iv;
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 850 gl.uniform4iv(uniLoc, 1, &arr[0]); in setupDefaultUniforms() 931 gl.uniform4iv(uniLoc, 1, s_ivec4Uniforms[i].value.getPtr()); in setupDefaultUniforms()
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D | glsShaderLibraryCase.cpp | 801 case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue() 805 case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; in setUniformValue()
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D | glsFragOpInteractionCase.cpp | 355 case 4: ctx.uniform4iv(location, 1, (int*)value.value().getValuePtr()); break; in setUniformValue()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 182 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrContext.hpp | 170 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*) = DE_NULL;
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D | sglrReferenceContext.hpp | 733 virtual void uniform4iv (deInt32 index, deInt32 count, const deInt32*);
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D | sglrGLContext.cpp | 761 void GLContext::uniform4iv (deInt32 location, deInt32 count, const deInt32* value) in uniform4iv() function in sglr::GLContext
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextInitFuncs.inl | 543 gl->uniform4iv = glUniform4iv;
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