Searched refs:useIntersect (Results 1 – 2 of 2) sorted by relevance
435 bool useIntersect = false; in endsIntersect() local460 useIntersect = true; in endsIntersect()481 if (delta > 1e-3 && (useIntersect ^= true)) { // FIXME: move this magic number in endsIntersect()488 if (useIntersect) { in endsIntersect()
481 bool useIntersect = false; in testQuadAngles() local519 useIntersect ^= true; in testQuadAngles()524 if (useIntersect) { in testQuadAngles()