Searched refs:use_quaternions_ (Results 1 – 2 of 2) sorted by relevance
67 int camera_block_size() const { return use_quaternions_ ? 10 : 9; } in camera_block_size()94 bool use_quaternions_; variable
109 use_quaternions_ = use_quaternions; in BALProblem()156 if (use_quaternions_) { in WriteToFile()183 if (use_quaternions_) { in CameraToAngleAxisAndCenter()201 if (use_quaternions_) { in AngleAxisAndCenterToCamera()