Searched refs:vDir (Results 1 – 1 of 1) sorted by relevance
458 double vDir[2] = { v1s.cross(v1e), v2s.cross(v2e) }; in testQuadAngles() local459 bool ray1In2 = v1s.cross(v2s) * vDir[1] <= 0 && v1s.cross(v2e) * vDir[1] >= 0; in testQuadAngles()460 bool ray2In1 = v2s.cross(v1s) * vDir[0] <= 0 && v2s.cross(v1e) * vDir[0] >= 0; in testQuadAngles()465 bool ctrl1In2 = v1e.cross(v2s) * vDir[1] <= 0 && v1e.cross(v2e) * vDir[1] >= 0; in testQuadAngles()467 bool ctrl2In1 = v2e.cross(v1s) * vDir[0] <= 0 && v2e.cross(v1e) * vDir[0] >= 0; in testQuadAngles()537 rayDist > endDist, sIndex == 0, vDir[sIndex] < 0, midXray < 0); in testQuadAngles()540 == SkScalarSignAsInt(SkDoubleToScalar(vDir[sIndex]))); in testQuadAngles()541 firstInside = (rayDist > endDist) ^ (sIndex == 0) ^ (vDir[sIndex] < 0); in testQuadAngles()