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Searched refs:varyingType (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp43 GrSLType varyingType; in emitTransforms() local
50 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : in emitTransforms()
64 GrGLSLVertToFrag v(varyingType); in emitTransforms()
67 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); in emitTransforms()
68 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); in emitTransforms()
72 if (kVec2f_GrSLType == varyingType) { in emitTransforms()
90 if (kVec2f_GrSLType == varyingType) { in emitTransforms()
109 GrSLType varyingType = kVec2f_GrSLType; in emitTransforms() local
118 GrGLSLVertToFrag v(varyingType); in emitTransforms()
122 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); in emitTransforms()
DGrGLSLShaderBuilder.cpp62 GrSLType varyingType) const { in appendTextureLookup()
67 if (varyingType == kVec2f_GrSLType) { in appendTextureLookup()
69 GrGLSLTexture2DFunctionName(varyingType, samplerType, in appendTextureLookup()
76 GrGLSLTexture2DFunctionName(varyingType, samplerType, in appendTextureLookup()
85 GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()), in appendTextureLookup()
102 GrSLType varyingType) { in appendTextureLookup() argument
103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); in appendTextureLookup()
109 GrSLType varyingType) { in appendTextureLookupAndModulate() argument
111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); in appendTextureLookupAndModulate()
/external/skia/src/gpu/
DGrPathProcessor.cpp66 GrSLType varyingType = in emitTransforms() local
72 GrGLSLVertToFrag v(varyingType); in emitTransforms()
77 fInstalledTransforms[i][t].fType = varyingType; in emitTransforms()
79 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); in emitTransforms()