Searched refs:varyingType (Results 1 – 3 of 3) sorted by relevance
/external/skia/src/gpu/glsl/ |
D | GrGLSLGeometryProcessor.cpp | 43 GrSLType varyingType; in emitTransforms() local 50 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType : in emitTransforms() 64 GrGLSLVertToFrag v(varyingType); in emitTransforms() 67 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType); in emitTransforms() 68 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); in emitTransforms() 72 if (kVec2f_GrSLType == varyingType) { in emitTransforms() 90 if (kVec2f_GrSLType == varyingType) { in emitTransforms() 109 GrSLType varyingType = kVec2f_GrSLType; in emitTransforms() local 118 GrGLSLVertToFrag v(varyingType); in emitTransforms() 122 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); in emitTransforms()
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D | GrGLSLShaderBuilder.cpp | 62 GrSLType varyingType) const { in appendTextureLookup() 67 if (varyingType == kVec2f_GrSLType) { in appendTextureLookup() 69 GrGLSLTexture2DFunctionName(varyingType, samplerType, in appendTextureLookup() 76 GrGLSLTexture2DFunctionName(varyingType, samplerType, in appendTextureLookup() 85 GrGLSLTexture2DFunctionName(varyingType, samplerType, glslCaps->generation()), in appendTextureLookup() 102 GrSLType varyingType) { in appendTextureLookup() argument 103 this->appendTextureLookup(&this->code(), sampler, coordName, varyingType); in appendTextureLookup() 109 GrSLType varyingType) { in appendTextureLookupAndModulate() argument 111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); in appendTextureLookupAndModulate()
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/external/skia/src/gpu/ |
D | GrPathProcessor.cpp | 66 GrSLType varyingType = in emitTransforms() local 72 GrGLSLVertToFrag v(varyingType); in emitTransforms() 77 fInstalledTransforms[i][t].fType = varyingType; in emitTransforms() 79 (*tout)[i].emplace_back(SkString(v.fsIn()), varyingType); in emitTransforms()
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