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Searched refs:vkTexture (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp778 Move<VkImage> vkTexture = createImage(vk, vkDevice, &imageCreateInfo); in createImage2D() local
779 return vkTexture; in createImage2D()
783 const VkImage& vkTexture) in uploadImage2D() argument
788 …location = m_memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, vkTexture), MemoryRequirem… in uploadImage2D()
789 …VK_CHECK(vk.bindImageMemory(vkDevice, vkTexture, allocation->getMemory(), allocation->getOffset())… in uploadImage2D()
799 vk.getImageSubresourceLayout(vkDevice, vkTexture, &subres, &layout); in uploadImage2D()
953 Move<VkImage> vkTexture; in useSampler2D() local
958 vkTexture = createImage2D(refTexture, format, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_TILING_LINEAR); in useSampler2D()
959 allocation = uploadImage2D(refTexture, *vkTexture); in useSampler2D()
967 vkTexture = createImage2D(refTexture, format, dstUsageFlags, VK_IMAGE_TILING_OPTIMAL); in useSampler2D()
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DvktShaderRender.hpp413 const vk::VkImage& vkTexture);
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp3373 Move<VkImage> vkTexture; in createSamplerUniform() local
3403 vkTexture = createImage(vk, vkDevice, &imageParams); in createSamplerUniform()
3404 …allocation = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *vkTexture), MemoryRequir… in createSamplerUniform()
3405 …VK_CHECK(vk.bindImageMemory(vkDevice, *vkTexture, allocation->getMemory(), allocation->getOffset()… in createSamplerUniform()
3408 …k, queue, queueFamilyIndex, memAlloc, texFormat, texSize, data, arraySize, aspectMask, *vkTexture); in createSamplerUniform()
3419 *vkTexture, // VkImage image; in createSamplerUniform()
3450 uniform->image = VkImageSp(new Unique<VkImage>(vkTexture)); in createSamplerUniform()