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Searched refs:MAX_DEPTH (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/
DBlurStack.java50 private static final int MAX_DEPTH = 64; field in BlurStack
55 private static final int DEPTH_SCALE = 256 / MAX_DEPTH;
158 if (numBlendingLayers >= MAX_DEPTH) { in createFromDepthTransform()
163 + blurStack.getDiskRadius(MAX_DEPTH)) / numBlendingLayers; in createFromDepthTransform()
176 String s = "disparity range: " + MAX_DEPTH + ", " + MIN_DEPTH + "\n"; in toString()
204 return MAX_DEPTH - (openglDepth / DEPTH_SCALE); in openglDepthToStackDepth()
215 return (MAX_DEPTH - stackDepth) * DEPTH_SCALE; in stackDepthToOpenglDepth()
237 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; in computeDiskRadius()
245 for (int depth = MIN_DEPTH; depth <= MAX_DEPTH; ++depth) { in computeDiskRadius()
271 MAX_DEPTH - MIN_DEPTH + 1 - (frontFocalDepth - backFocalDepth); in generateOneLayerForEachDepth()
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Dluts_for_speedup_f32.rsh7 // g_kMaxDepthValue must be the same as BlurStack::MAX_DEPTH.
/frameworks/base/libs/hwui/
DPathTessellator.cpp62 #define MAX_DEPTH 15 macro
1051 if (depth >= MAX_DEPTH in recursiveCubicBezierVertices()
1095 if (depth >= MAX_DEPTH in recursiveQuadraticBezierVertices()