Searched refs:MAX_DEPTH (Results 1 – 3 of 3) sorted by relevance
50 private static final int MAX_DEPTH = 64; field in BlurStack55 private static final int DEPTH_SCALE = 256 / MAX_DEPTH;158 if (numBlendingLayers >= MAX_DEPTH) { in createFromDepthTransform()163 + blurStack.getDiskRadius(MAX_DEPTH)) / numBlendingLayers; in createFromDepthTransform()176 String s = "disparity range: " + MAX_DEPTH + ", " + MIN_DEPTH + "\n"; in toString()204 return MAX_DEPTH - (openglDepth / DEPTH_SCALE); in openglDepthToStackDepth()215 return (MAX_DEPTH - stackDepth) * DEPTH_SCALE; in stackDepthToOpenglDepth()237 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; in computeDiskRadius()245 for (int depth = MIN_DEPTH; depth <= MAX_DEPTH; ++depth) { in computeDiskRadius()271 MAX_DEPTH - MIN_DEPTH + 1 - (frontFocalDepth - backFocalDepth); in generateOneLayerForEachDepth()[all …]
7 // g_kMaxDepthValue must be the same as BlurStack::MAX_DEPTH.
62 #define MAX_DEPTH 15 macro1051 if (depth >= MAX_DEPTH in recursiveCubicBezierVertices()1095 if (depth >= MAX_DEPTH in recursiveQuadraticBezierVertices()