Home
last modified time | relevance | path

Searched refs:RGB (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/rs/java/android/renderscript/
DProgramFragmentFixedFunction.java139 RGB (3), enumConstant
191 case RGB: in buildShaderString()
207 case RGB: in buildShaderString()
/frameworks/native/opengl/specs/
DEGL_ANDROID_recordable.txt124 config to render normal window contents would result in an RGB -> YUV color
125 space conversion when rendering the frame as well as a YUV -> RGB
130 correspond to an RGB HAL pixel format from which the video encoder can
/frameworks/base/docs/html/guide/topics/resources/
Dcolor-list-resource.jd87 RGB value and optional alpha channel.
91 <li>#<em>RGB</em></li>
Dmore-resources.jd117 The color is specified with an RGB value and alpha channel. You can use a color resource
124 <li>#<em>RGB</em></li>
Ddrawable-resource.jd204 have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565
421 have the same pixel configuration as the screen (for instance: a ARGB 8888 bitmap with an RGB 565
682 configuration as the screen (for instance, an ARGB 8888 bitmap with an RGB 565 screen); "false" to
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd532 wide variety of devices and supports fixed rate compression for RGB textures with and without
547 format variations (DXT1 to DXT5) and is less widely available. The format supports RGB textures with
560 supports RGB textures with an alpha channel. This format is represented by the following OpenGL
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/exif/
DExifInterface.java419 public static final short RGB = 2; field
/frameworks/base/docs/html/about/versions/
Dandroid-4.2.jd508 …<li>{@link android.renderscript.ScriptIntrinsicYuvToRGB Converting an Android YUV buffer to RGB}</…
Djelly-bean.jd1019 per-channel lookup table, and converting an Android YUV buffer to RGB.</p>
/frameworks/base/docs/html/guide/topics/renderscript/
Dadvanced.jd505 single RGB-565 color.</p>
/frameworks/base/docs/html/ndk/reference/
Dgroup___input.jd2000 <p>VGA #1 key. Switches to VGA (analog RGB) input #1. </p>