Searched refs:STATE_PREPARE (Results 1 – 3 of 3) sorted by relevance
90 private static final int STATE_PREPARE = 0; field in RenderNodeAnimator94 private int mState = STATE_PREPARE;148 if (mState != STATE_PREPARE) { in checkMutable()180 if (mState != STATE_PREPARE) { in start()234 if (mState != STATE_PREPARE && mState != STATE_FINISHED) { in cancel()351 return mState != STATE_PREPARE; in isStarted()366 if (mState == STATE_PREPARE) { in onFinished()
55 private final State STATE_PREPARE = new State() { field in BaseSupportFragment92 mEnterTransitionStates.addState(STATE_PREPARE); in BaseSupportFragment()134 mEnterTransitionStates.runState(STATE_PREPARE); in prepareEntranceTransition()
53 private final State STATE_PREPARE = new State() { field in BaseFragment90 mEnterTransitionStates.addState(STATE_PREPARE); in BaseFragment()132 mEnterTransitionStates.runState(STATE_PREPARE); in prepareEntranceTransition()