Searched refs:SpriteTransformationMatrix (Results 1 – 3 of 3) sorted by relevance
32 struct SpriteTransformationMatrix { struct33 inline SpriteTransformationMatrix() : dsdx(1.0f), dtdx(0.0f), dsdy(0.0f), dtdy(1.0f) { } in SpriteTransformationMatrix() argument34 inline SpriteTransformationMatrix(float dsdx, float dtdx, float dsdy, float dtdy) : in SpriteTransformationMatrix() argument42 inline bool operator== (const SpriteTransformationMatrix& other) { argument49 inline bool operator!= (const SpriteTransformationMatrix& other) {124 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix) = 0;192 SpriteTransformationMatrix transformationMatrix;224 virtual void setTransformationMatrix(const SpriteTransformationMatrix& matrix);
468 const SpriteTransformationMatrix& matrix) { in setTransformationMatrix()
720 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); in updateSprite()