Searched refs:UV (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/core/res/res/raw/ |
D | color_fade_vert.vert | 6 varying vec2 UV; 11 UV = transformed_uv.st / transformed_uv.q;
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D | color_fade_frag.frag | 8 varying vec2 UV; 38 vec4 color = texture2D(texUnit, UV);
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/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_x86.cpp | 425 __m128i Y, UV, U, V, R, G, B, A; in rsdIntrinsicYuv_K() local 432 UV = cvtepu8_epi32(_mm_set1_epi32(*(const int *)pUV)); in rsdIntrinsicYuv_K() 435 UV = _mm_sub_epi32(UV, biasUV); in rsdIntrinsicYuv_K() 437 U = _mm_shuffle_epi32(UV, 0xf5); in rsdIntrinsicYuv_K() 438 V = _mm_shuffle_epi32(UV, 0xa0); in rsdIntrinsicYuv_K() 487 __m128i Y, UV, U, V, R, G, B, A; in rsdIntrinsicYuvR_K() local 494 UV = cvtepu8_epi32(_mm_set1_epi32(*(const int *)pUV)); in rsdIntrinsicYuvR_K() 497 UV = _mm_sub_epi32(UV, biasUV); in rsdIntrinsicYuvR_K() 499 V = _mm_shuffle_epi32(UV, 0xf5); in rsdIntrinsicYuvR_K() 500 U = _mm_shuffle_epi32(UV, 0xa0); in rsdIntrinsicYuvR_K()
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