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Searched refs:activeInput (Results 1 – 1 of 1) sorted by relevance

/frameworks/av/services/audiopolicy/managerdefault/
DAudioPolicyManager.cpp433 audio_io_handle_t activeInput = mInputs.getActiveInput(); in updateCallRouting() local
434 if (activeInput != 0) { in updateCallRouting()
435 sp<AudioInputDescriptor> activeDesc = mInputs.valueFor(activeInput); in updateCallRouting()
440 stopInput(activeInput, activeSession); in updateCallRouting()
441 releaseInput(activeInput, activeSession); in updateCallRouting()
602 audio_io_handle_t activeInput = mInputs.getActiveInput(); in setForceUse() local
603 if (activeInput != 0) { in setForceUse()
604 sp<AudioInputDescriptor> activeDesc = mInputs.valueFor(activeInput); in setForceUse()
605 audio_devices_t newDevice = getNewInputDevice(activeInput); in setForceUse()
608 setInputDevice(activeInput, newDevice); in setForceUse()
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