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Searched refs:bufqstate (Results 1 – 3 of 3) sorted by relevance

/frameworks/wilhelm/tests/sandbox/
Dintbufq.c177 BufferQueueState bufqstate; in main() local
225 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate); in main()
227 if (bufqstate.count != 0) in main()
228 printf("\rcount=%u\r\n", (unsigned) bufqstate.count); in main()
236 result = (*playerBufferqueue)->GetState(playerBufferqueue, &bufqstate); in main()
238 printf("\rplayIndex=%u\r\n", (unsigned) bufqstate.INDEX); in main()
239 printf("count=%u\r\n", (unsigned) bufqstate.count); in main()
Dplaybq.c560 SLBufferQueueState bufqstate; in main() local
562 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate); in main()
564 if (0 >= bufqstate.count) { in main()
Dplaybq.cpp560 SLBufferQueueState bufqstate; in main() local
562 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate); in main()
564 if (0 >= bufqstate.count) { in main()