/frameworks/base/core/java/android/gesture/ |
D | GestureStroke.java | 54 RectF bx = null; in GestureStroke() local 64 if (bx == null) { in GestureStroke() 65 bx = new RectF(); in GestureStroke() 66 bx.top = p.y; in GestureStroke() 67 bx.left = p.x; in GestureStroke() 68 bx.right = p.x; in GestureStroke() 69 bx.bottom = p.y; in GestureStroke() 73 bx.union(p.x, p.y); in GestureStroke() 80 boundingBox = bx; in GestureStroke()
|
/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | bricked.rs | 32 int bx = brick % brick_dimx; 54 int px = (bx << 5) | in_br_x; 70 int bx = brick % brick_dimx; 82 int base_brick = bx + (by + brick_dimy * bz) * brick_dimx; 88 if (bx > 0) { 92 if (bx < brick_dimx - 1) {
|
D | vr.rs | 85 int bx = p.x >> 5; 88 int brickno = bx + (by + brick_dimy * bz) * brick_dimx;
|
/frameworks/native/opengl/libagl/ |
D | fixed_asm.S | 43 bx lr 62 bx lr 66 bx lr
|
/frameworks/native/opengl/libs/ETC1/ |
D | etc1.cpp | 271 int bx = 0; in etc_average_colors_subblock() local 273 bx = 2; in etc_average_colors_subblock() 277 int xx = bx + x; in etc_average_colors_subblock() 355 int bx = 0; in etc_encode_subblock_helper() local 357 bx = 2; in etc_encode_subblock_helper() 361 int xx = bx + x; in etc_encode_subblock_helper()
|
/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_neon_YuvToRGB.S | 245 bx lr 271 bx lr 297 bx lr
|
D | rsCpuIntrinsics_neon_Convolve.S | 102 bx lr 285 bx lr
|
D | rsCpuIntrinsics_neon_3DLUT.S | 255 bx lr
|
D | rsCpuIntrinsics_neon_Blend.S | 574 bx lr 608 bx lr
|
D | rsCpuIntrinsics_neon_Blur.S | 106 bx \reg 1155 bx lr 1287 bx lr 1290 bx lr 1307 bx lr 1312 bx lr
|
D | rsCpuIntrinsics_neon_ColorMatrix.S | 77 bx lr
|
D | rsCpuIntrinsics_neon_Resize.S | 136 bx lr
|
/frameworks/base/libs/hwui/ |
D | PathTessellator.h | 128 float bx, float by,
|
D | SpotShadow.h | 49 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
|
D | PathTessellator.cpp | 1086 float bx, float by, in recursiveQuadraticBezierVertices() argument 1090 float dx = bx - ax; in recursiveQuadraticBezierVertices() 1093 float d = (cx - bx) * dy - (cy - by) * dx; in recursiveQuadraticBezierVertices() 1098 outputVertices.push_back(Vertex{bx, by}); in recursiveQuadraticBezierVertices() 1101 float bcx = (bx + cx) * 0.5f; in recursiveQuadraticBezierVertices() 1111 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, in recursiveQuadraticBezierVertices()
|
D | BakedOpDispatcher.cpp | 476 int bx = i; in onBitmapMeshOp() local 477 int by = bx + 1; in onBitmapMeshOp() 486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in onBitmapMeshOp() 489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); in onBitmapMeshOp()
|
D | OpenGLRenderer.cpp | 1551 int bx = i; 1552 int by = bx + 1; 1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1566 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx]))); 1568 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
|
D | SpotShadow.cpp | 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, in ccw() argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON; in ccw()
|
/frameworks/base/docs/html/ndk/downloads/ |
D | revision_history.jd | 1662 <li>Fixed GDB crash when using a {@code stepi} command past a {@code bx pc} or
|