/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_environment.jd | 161 android.hardware.Sensor#TYPE_AMBIENT_TEMPERATURE}) you can use these two data streams to calculate 168 can calculate the dew point:</p> 190 can calculate the absolute humidity:</p>
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D | sensors_overview.jd | 59 device's temperature sensor and humidity sensor to calculate and report the dewpoint, or a travel 613 sensor event to calculate the sampling rate over several events. You should not have to change the
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D | sensors_motion.jd | 361 <p>Usually, the output of the gyroscope is integrated over time to calculate a rotation describing
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/frameworks/base/core/tests/BTtraffic/ |
D | README | 12 system to calculate the cpu usage. The measurement is updated once per second.
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | prop-animation.jd | 113 would calculate animations like the ones illustrated above. Figure 3 depicts how the main classes 124 android.animation.TypeEvaluator}, which defines how to calculate values for the property being 139 calls the {@link android.animation.TimeInterpolator} that is currently set, to calculate an 147 the appropriate {@link android.animation.TypeEvaluator}, to calculate the value of the 254 <p>Evaluators tell the property animation system how to calculate values for a given 256 class, the animation's start and end value, and calculate the animated values of the property 269 <td>The default evaluator to calculate values for <code>int</code> properties.</td> 275 <td>The default evaluator to calculate values for <code>float</code> properties.</td> 281 <td>The default evaluator to calculate values for color properties that are represented 711 android.view.animation.LinearInterpolator} calculate interpolated fractions are compared below.
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D | view-animation.jd | 33 simultaneously, give them the same start time; to make them sequential, calculate the start time
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D | opengl.jd | 456 environment which allows the rendering pipeline to ignore (not calculate or draw) the back face of a
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/frameworks/base/docs/html/training/custom-views/ |
D | optimizing-view.jd | 67 shape of its children, and thus avoid traversing its children to calculate measurements. The
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D | custom-drawing.jd | 144 must handle the padding values when you calculate your view's size. Here's a snippet from {@code
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D | making-interactive.jd | 185 …oller} object's internal state by reading the current time and using the physics model to calculate
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/frameworks/base/docs/html/training/gestures/ |
D | movement.jd | 153 <p class="note"><strong>Note:</strong> Note that you should calculate velocity after an
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D | scale.jd | 85 case to calculate the distance to move the onscreen object, the app will always 86 calculate the distance to move using data from the correct pointer.</li>
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/frameworks/base/docs/html/training/wearables/watch-faces/ |
D | drawing.jd | 169 <li>Allocate an object to calculate the time.</li> 196 // allocate a Calendar to calculate local time using the UTC time and time zone 493 // Constant to help calculate clock hand rotations
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/frameworks/base/docs/html/training/printing/ |
D | custom-docs.jd | 130 application must be able to specify the type of document it is creating and calculate the total 190 How you calculate this number is highly dependent on how your application lays out pages for
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/frameworks/base/docs/html/ndk/guides/audio/ |
D | sample-rates.jd | 26 <li>It is straightforward to calculate for its design parameters (stopband
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | load-bitmap.jd | 100 a method to calculate a sample size value that is a power of two based on a target width and
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/frameworks/base/docs/html/training/animation/ |
D | zoom.jd | 224 // stretching during the animation. Also calculate the start scaling
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/frameworks/base/media/java/android/media/ |
D | ExifInterface.java | 434 public double calculate() { in calculate() method in ExifInterface.Rational 703 return array[0].calculate(); in getDoubleValue()
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/frameworks/base/docs/html/guide/webapps/ |
D | migrating.jd | 309 <p>It's generally bad practice to try and calculate the physical size in pixels for
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/frameworks/base/docs/html/training/basics/firstapp/ |
D | building-ui.jd | 357 <code>"wrap_content"</code> as the width requires the system to calculate a width that is
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/frameworks/base/docs/html/training/cloudsave/ |
D | conflict-res.jd | 482 the player has collected on each device. Thus it can easily calculate the total.</li>
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/frameworks/base/docs/html/training/game-controllers/ |
D | controller-input.jd | 542 centered, then calculate its axis movements accordingly. Joysticks typically
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/frameworks/base/docs/html/guide/topics/ui/ |
D | custom-components.jd | 192 Your component's <code>onMeasure()</code> method should calculate a
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/frameworks/base/docs/html/about/versions/ |
D | android-3.0.jd | 358 the system how to calculate the values for that given type, by implementing the {@link
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | uses-feature-element.jd | 1086 app could use the humidity to calculate and report the current dewpoint.
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