Searched refs:casterLift (Results 1 – 1 of 1) sorted by relevance
247 float casterLift = SHADOW_MIN_CASTER_Z - minZ; in tessellateShadows() local249 casterPolygon[i].z += casterLift; in tessellateShadows()251 centroid3d.z += casterLift; in tessellateShadows()