Searched refs:casterVertexCount (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 96 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument 98 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER + in computeBufferSize() 100 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER; in computeBufferSize() 167 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, in createAmbientShadow() argument 175 casterVertexCount - 1 , 0); in createAmbientShadow() 184 casterVertexCount, isCasterOpaque); in createAmbientShadow() 193 for (int i = 0; i < casterVertexCount; i++) { in createAmbientShadow() 197 (i + 1) % casterVertexCount); in createAmbientShadow() 250 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount]; in createAmbientShadow()
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D | ShadowTessellator.cpp | 32 const Vector3* casterPolygon, int casterVertexCount, in tessellateAmbientShadow() argument 57 casterVertexCount, centroid3d, heightFactor, geomFactor, in tessellateAmbientShadow() 62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, in tessellateSpotShadow() argument 108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); in tessellateSpotShadow()
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D | ShadowTessellator.h | 72 const Vector3* casterPolygon, int casterVertexCount, 77 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
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D | TessellationCache.cpp | 226 const int casterVertexCount = casterVertices2d.size(); in tessellateShadows() local 227 Vector3 casterPolygon[casterVertexCount]; in tessellateShadows() 230 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows() 241 casterVertexCount); in tessellateShadows() 248 for (int i = 0; i < casterVertexCount; i++) { in tessellateShadows() 262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows() 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, in tessellateShadows()
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