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Searched refs:checkRecordThread_l (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioFlinger.cpp1158 thread = checkRecordThread_l(ioHandle); in setParameters()
1204 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getParameters()
1266 RecordThread *recordThread = checkRecordThread_l(ioHandle); in getInputFramesLost()
1532 RecordThread *thread = checkRecordThread_l(input); in openRecord()
2234 thread = checkRecordThread_l(input); in closeInput_nonvirtual()
2457 thread = checkRecordThread_l(ioHandle); in checkThread_l()
2479 AudioFlinger::RecordThread *AudioFlinger::checkRecordThread_l(audio_io_handle_t input) const in checkRecordThread_l() function in android::AudioFlinger
2743 ThreadBase *thread = checkRecordThread_l(io); in createEffect()
DPatchPanel.cpp298 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in createAudioPatch()
577 sp<ThreadBase> thread = audioflinger->checkRecordThread_l( in releaseAudioPatch()
DAudioFlinger.h528 RecordThread *checkRecordThread_l(audio_io_handle_t input) const;