Searched refs:colorMaterial (Results 1 – 3 of 3) sorted by relevance
93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK; in ogles_init_light()94 c->lighting.colorMaterial.mode = GL_AMBIENT_AND_DIFFUSE; in ogles_init_light()209 if (c->lighting.colorMaterial.enable) { in light_picker()245 if (!c->lighting.colorMaterial.enable) { in validate_light()
162 c->lighting.colorMaterial.enable = enabled; in enable_disable()
329 color_material_t colorMaterial; member