/frameworks/base/location/java/android/location/ |
D | Location.java | 193 public static String convert(double coordinate, int outputType) { in convert() argument 194 if (coordinate < -180.0 || coordinate > 180.0 || in convert() 195 Double.isNaN(coordinate)) { in convert() 196 throw new IllegalArgumentException("coordinate=" + coordinate); in convert() 207 if (coordinate < 0) { in convert() 209 coordinate = -coordinate; in convert() 214 int degrees = (int) Math.floor(coordinate); in convert() 217 coordinate -= degrees; in convert() 218 coordinate *= 60.0; in convert() 220 int minutes = (int) Math.floor(coordinate); in convert() [all …]
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | shapes.jd | 40 <p>This lesson explains the OpenGL ES coordinate system relative to an Android device screen, the 71 // (number of coordinate values * 4 bytes per float) 80 // set the buffer to read the first coordinate 86 <p>By default, OpenGL ES assumes a coordinate system where [0,0,0] (X,Y,Z) specifies the center of 88 [-1,-1,0] is bottom left corner of the frame. For an illustration of this coordinate system, see the 89 <a href="{@docRoot}guide/topics/graphics/opengl.html#coordinate-mapping">OpenGL ES</a> developer 133 // (# of coordinate values * 4 bytes per float) 142 // (# of coordinate values * 2 bytes per short)
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D | projection.jd | 49 coordinate mapping, see <a 50 href="{@docRoot}guide/topics/graphics/opengl.html#coordinate-mapping">Mapping Coordinates for Drawn
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D | draw.jd | 193 // Prepare the triangle coordinate data
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/frameworks/support/v4/java/android/support/v4/widget/ |
D | AutoScrollHelper.java | 538 int direction, float coordinate, float srcSize, float dstSize) { in computeTargetVelocity() argument 541 final float value = getEdgeValue(relativeEdge, srcSize, maximumEdge, coordinate); in computeTargetVelocity()
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/frameworks/base/core/java/com/android/internal/widget/ |
D | AutoScrollHelper.java | 537 int direction, float coordinate, float srcSize, float dstSize) { in computeTargetVelocity() argument 540 final float value = getEdgeValue(relativeEdge, srcSize, maximumEdge, coordinate); in computeTargetVelocity()
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/frameworks/base/packages/DocumentsUI/src/com/android/documentsui/dirlist/ |
D | MultiSelectManager.java | 2007 private int getCoordinateValue(RelativeCoordinate coordinate, in getCoordinateValue() argument 2009 switch (coordinate.type) { in getCoordinateValue() 2016 return coordinate.limitsAfterCoordinate.lowerLimit; in getCoordinateValue() 2018 return coordinate.limitsBeforeCoordinate.upperLimit; in getCoordinateValue() 2021 return coordinate.limitsBeforeCoordinate.lowerLimit; in getCoordinateValue()
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/frameworks/base/docs/html/guide/topics/sensors/ |
D | sensors_motion.jd | 71 acceleration force data for the three coordinate axes, and the gyroscope returns rate of rotation 72 data for the three coordinate axes. These data values are returned in a <code>float</code> array 295 href="{@docRoot}guide/topics/sensors/sensors_overview.html#sensors-coords">coordinate 334 sensor (m/s<sup>2</sup>), and the coordinate system is the same as the one used by the 353 href="{@docRoot}guide/topics/sensors/sensors_overview.html#sensors-coords">coordinate system</a> 478 href="{@docRoot}guide/topics/sensors/sensors_overview.html#sensors-coords">coordinate 517 coordinate system is defined as a direct orthonormal basis (see figure 1). This coordinate system
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D | sensors_overview.jd | 694 <p>In general, the sensor framework uses a standard 3-axis coordinate system to express data values. 695 For most sensors, the coordinate system is defined relative to the device's screen when the device 699 have negative Z values. This coordinate system is used by the following sensors:</p> 726 <p>The most important point to understand about this coordinate system is that the axes are not 727 swapped when the device's screen orientation changes—that is, the sensor's coordinate system 729 coordinate system.</p> 733 the sensor coordinate system is always based on the natural orientation of a device.</p> 741 <p>For more information about the sensor coordinate system, including information about how to 746 <p class="note"><strong>Note:</strong> Some sensors and methods use a coordinate system that is
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D | sensors_position.jd | 71 field strength values for each of the three coordinate axes during a single sensor event. Likewise, 73 For more information about the coordinate systems that are used by sensors, see <a 327 obtain from an orientation sensor, other than translating the sensor's coordinate system to your 346 <p>This sensor provides raw field strength data (in μT) for each of the three coordinate axes.
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/frameworks/rs/java/tests/Refocus/src/com/android/rs/test/ |
D | layered_filter_f32_helper.rsh | 12 // @param x x-coordinate of a pixel in a padded image. 13 // @param y y-coordinate of a pixel in a padded image.
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D | luts_for_speedup_f32.rsh | 62 // A lookup table that pre-computes x coordinate of the intersection between a
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D | layered_filter_d1new_helper.rsh | 29 // @param x x-coordinate of a pixel in a padded image. 30 // @param y y-coordinate of a pixel in a padded image.
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 15 <li><a href="#coordinate-mapping">Mapping Coordinates for Drawn Objects</a> 258 <h2 id="coordinate-mapping">Mapping Coordinates for Drawn Objects</h2> 261 vary in size and shape. OpenGL assumes a square, uniform coordinate system and, by default, happily 266 <strong>Figure 1.</strong> Default OpenGL coordinate system (left) mapped to a typical Android 270 <p>The illustration above shows the uniform coordinate system assumed for an OpenGL frame on the 307 <li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system 445 <strong>Figure 1.</strong> Illustration of a coordinate list which translates into a
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/exif/ |
D | ExifInterface.java | 1909 public static double convertLatOrLongToDouble(Rational[] coordinate, String reference) { in convertLatOrLongToDouble() argument 1911 double degrees = coordinate[0].toDouble(); in convertLatOrLongToDouble() 1912 double minutes = coordinate[1].toDouble(); in convertLatOrLongToDouble() 1913 double seconds = coordinate[2].toDouble(); in convertLatOrLongToDouble()
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/frameworks/base/docs/html/training/performance/battery/network/ |
D | action-app-traffic.jd | 23 these functions can coordinate network access for other apps, further optimizing battery
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/frameworks/base/docs/html/guide/topics/resources/ |
D | animation-resource.jd | 464 <dd><em>Float</em>. The X coordinate to remain fixed when the object is scaled.</dd> 466 <dd><em>Float</em>. The Y coordinate to remain fixed when the object is scaled.</dd> 510 <dd><em>Float or percentage</em>. The X coordinate of the center of rotation. Expressed 515 <dd><em>Float or percentage</em>. The Y coordinate of the center of rotation. Expressed
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/frameworks/base/docs/html/training/game-controllers/ |
D | controller-input.jd | 113 coordinate of the touch surface, but a joystick generates an {@link android.view.MotionEvent#AXIS_X… 543 have a <em>flat</em> area, that is, a range of values near the (0,0) coordinate
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/frameworks/base/docs/html/guide/topics/ui/ |
D | declaring-layout.jd | 239 coordinate of the rectangle representing the view. The latter returns the 240 top, or Y, coordinate of the rectangle representing the view. These methods
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D | drag-drop.jd | 818 return the X and Y position of the drag point at the moment of the drop, using the coordinate
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/frameworks/base/docs/html/ndk/reference/ |
D | group___input.jd | 1200 <p>Constants used to retrieve information about the range of motion for a particular coordinate of … 2944 <p>Get the historical raw X coordinate of this event for the given pointer index that occurred betw… 2977 <p>Get the historical raw Y coordinate of this event for the given pointer index that occurred betw… 3175 <p>Get the historical X coordinate of this event for the given pointer index that occurred between … 3208 <p>Get the historical Y coordinate of this event for the given pointer index that occurred between … 3367 <p>Get the original raw X coordinate of this event. For touch events on the screen, this is the ori… 3394 <p>Get the original raw X coordinate of this event. For touch events on the screen, this is the ori… 3583 <p>Get the current X coordinate of this event for the given pointer index. Whole numbers are pixels… 3600 <p>Get the X coordinate offset. For touch events on the screen, this is the delta that was added to… 3617 …. You can multiply this number with an X coordinate sample to find the actual hardware value of th… [all …]
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/frameworks/base/docs/html/training/printing/ |
D | custom-docs.jd | 354 of elements on the page. For positioning of drawn elements, the coordinate system starts at 0,0
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | compute.jd | 107 coordinate arguments must be <code>uint32_t</code>.</p></li>
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/frameworks/base/docs/html/guide/topics/media/ |
D | camera.jd | 1355 <strong>Figure 1.</strong> The red lines illustrate the coordinate system for specifying a 1360 <p>The bounds of this coordinate system always correspond to the outer edge of the image visible in 1363 does not remap the coordinate system.</p>
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/frameworks/base/docs/html/guide/components/ |
D | bound-services.jd | 629 activities coordinate their lifecycles is described in the <a
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