Searched refs:cues (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/media/java/android/media/ |
D | SubtitleTrack.java | 401 Vector<Cue> cues = mCues.get(timeMs); in addEvent() local 402 if (cues == null) { in addEvent() 403 cues = new Vector<Cue>(2); in addEvent() 404 mCues.put(timeMs, cues); in addEvent() 405 } else if (cues.contains(cue)) { in addEvent() 410 cues.add(cue); in addEvent() 415 Vector<Cue> cues = mCues.get(timeMs); in removeEvent() local 416 if (cues != null) { in removeEvent() 417 cues.remove(cue); in removeEvent() 418 if (cues.size() == 0) { in removeEvent() [all …]
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/frameworks/av/media/libstagefright/webm/ |
D | WebmWriter.cpp | 308 sp<WebmElement> cues = new WebmMaster(kMkvCues, mCuePoints); in reset() local 309 uint64_t cuesSize = cues->totalSize(); in reset() 315 cues->write(mFd, cuesSize); in reset() 319 cues->write(mFd, cuesSize); in reset() 471 sp<WebmElement> ebml, segment, info, seekHead, tracks, cues; in start() local 484 cues = NULL; in start() 492 cues = new EbmlVoid(mEstimatedCuesSize); in start() 495 sp<WebmElement> elems[] = { ebml, segment, seekHead, info, tracks, cues }; in start()
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D | WebmFrameThread.cpp | 69 List<sp<WebmElement> >& cues) in WebmFrameSinkThread() 74 mCues(cues), in WebmFrameSinkThread() 83 List<sp<WebmElement> >& cues) in WebmFrameSinkThread() 88 mCues(cues), in WebmFrameSinkThread()
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D | WebmFrameThread.h | 64 List<sp<WebmElement> >& cues); 71 List<sp<WebmElement> >& cues);
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/frameworks/base/docs/html/training/accessibility/ |
D | accessible-app.jd | 49 cues are needed.</p> 92 application and listen for the audible cues provided by TalkBack.</p> 197 navigate without any visual cues. Fix problem areas as they appear, and you'll
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/frameworks/base/docs/html/training/transitions/ |
D | overview.jd | 18 highlight changes and provide visual cues that help users learn how your app works.</p> 44 <strong>Figure 1.</strong> Visual cues using user interface animation.</p> 59 <p>The example in Figure 1 shows how an animation provides visual cues to help the user. As the
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/frameworks/base/docs/html/training/animation/ |
D | index.jd | 40 Animations can add subtle visual cues that notify users about what's going on in your app and
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/frameworks/base/docs/html/design/wear/ |
D | context.jd | 24 notifications and actions. By using device sensors and other contextual cues, your app can reveal
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/frameworks/base/docs/html/training/wearables/apps/ |
D | index.jd | 59 <dd>Render the screen with grayscale graphics and do not present any input cues in this mode.
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/frameworks/base/docs/html/training/keyboard-input/ |
D | navigation.jd | 40 to users who do not navigate using visual cues. Fully supporting directional navigation in your
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | widget_design.jd | 103 <p>Widgets designed to fit visually with other widgets on the Home screen take cues from the other
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/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | apps.jd | 97 <p>Many user interface controls depend on visual cues to indicate their meaning and usage. For 101 with impaired vision can't see these cues well enough to follow them, which makes them useless.</p>
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/frameworks/base/docs/html/about/versions/ |
D | android-3.0-highlights.jd | 85 …pp shortcuts, and wallpapers using a dedicated visual layout mode. Visual cues and drop shadows im…
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