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Searched refs:cues (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/media/java/android/media/
DSubtitleTrack.java401 Vector<Cue> cues = mCues.get(timeMs); in addEvent() local
402 if (cues == null) { in addEvent()
403 cues = new Vector<Cue>(2); in addEvent()
404 mCues.put(timeMs, cues); in addEvent()
405 } else if (cues.contains(cue)) { in addEvent()
410 cues.add(cue); in addEvent()
415 Vector<Cue> cues = mCues.get(timeMs); in removeEvent() local
416 if (cues != null) { in removeEvent()
417 cues.remove(cue); in removeEvent()
418 if (cues.size() == 0) { in removeEvent()
[all …]
/frameworks/av/media/libstagefright/webm/
DWebmWriter.cpp308 sp<WebmElement> cues = new WebmMaster(kMkvCues, mCuePoints); in reset() local
309 uint64_t cuesSize = cues->totalSize(); in reset()
315 cues->write(mFd, cuesSize); in reset()
319 cues->write(mFd, cuesSize); in reset()
471 sp<WebmElement> ebml, segment, info, seekHead, tracks, cues; in start() local
484 cues = NULL; in start()
492 cues = new EbmlVoid(mEstimatedCuesSize); in start()
495 sp<WebmElement> elems[] = { ebml, segment, seekHead, info, tracks, cues }; in start()
DWebmFrameThread.cpp69 List<sp<WebmElement> >& cues) in WebmFrameSinkThread()
74 mCues(cues), in WebmFrameSinkThread()
83 List<sp<WebmElement> >& cues) in WebmFrameSinkThread()
88 mCues(cues), in WebmFrameSinkThread()
DWebmFrameThread.h64 List<sp<WebmElement> >& cues);
71 List<sp<WebmElement> >& cues);
/frameworks/base/docs/html/training/accessibility/
Daccessible-app.jd49 cues are needed.</p>
92 application and listen for the audible cues provided by TalkBack.</p>
197 navigate without any visual cues. Fix problem areas as they appear, and you'll
/frameworks/base/docs/html/training/transitions/
Doverview.jd18 highlight changes and provide visual cues that help users learn how your app works.</p>
44 <strong>Figure 1.</strong> Visual cues using user interface animation.</p>
59 <p>The example in Figure 1 shows how an animation provides visual cues to help the user. As the
/frameworks/base/docs/html/training/animation/
Dindex.jd40 Animations can add subtle visual cues that notify users about what's going on in your app and
/frameworks/base/docs/html/design/wear/
Dcontext.jd24 notifications and actions. By using device sensors and other contextual cues, your app can reveal
/frameworks/base/docs/html/training/wearables/apps/
Dindex.jd59 <dd>Render the screen with grayscale graphics and do not present any input cues in this mode.
/frameworks/base/docs/html/training/keyboard-input/
Dnavigation.jd40 to users who do not navigate using visual cues. Fully supporting directional navigation in your
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dwidget_design.jd103 <p>Widgets designed to fit visually with other widgets on the Home screen take cues from the other
/frameworks/base/docs/html/guide/topics/ui/accessibility/
Dapps.jd97 <p>Many user interface controls depend on visual cues to indicate their meaning and usage. For
101 with impaired vision can't see these cues well enough to follow them, which makes them useless.</p>
/frameworks/base/docs/html/about/versions/
Dandroid-3.0-highlights.jd85 …pp shortcuts, and wallpapers using a dedicated visual layout mode. Visual cues and drop shadows im…