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/frameworks/native/opengl/libagl/
Dlight.cpp232 const vec4_t eyeViewer = { 0, 0, 0x10000, 0 }; in validate_light_mvi() local
235 &c->lighting.objViewer, &eyeViewer); in validate_light_mvi()
238 c->lighting.objViewer = eyeViewer; in validate_light_mvi()