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/frameworks/base/libs/hwui/
DPatch.cpp81 const float fixed = bitmapWidth - stretchSize; in Patch() local
82 const float xStretch = std::max(width - fixed, 0.0f); in Patch()
84 rescaleX = fixed == 0.0f ? 0.0f : std::min(std::max(width, 0.0f) / fixed, 1.0f); in Patch()
93 const float fixed = bitmapHeight - stretchSize; in Patch() local
94 const float yStretch = std::max(height - fixed, 0.0f); in Patch()
96 rescaleY = fixed == 0.0f ? 0.0f : std::min(std::max(height, 0.0f) / fixed, 1.0f); in Patch()
DOpDumper.cpp38 output << std::fixed << std::setprecision(0) in dump()
/frameworks/rs/api/
Drs_graphics.spec788 summary: Set the constant color for a fixed function emulation program
790 Set the constant color for a fixed function emulation program.
800 summary: Get the projection matrix for a fixed function vertex program
802 Get the projection matrix for a currently bound fixed function
814 summary: Load the model matrix for a bound fixed function vertex program
816 Load the model matrix for a currently bound fixed function
828 summary: Load the projection matrix for a bound fixed function vertex program
830 Load the projection matrix for a currently bound fixed function
842 summary: Load the texture matrix for a bound fixed function vertex program
844 Load the texture matrix for a currently bound fixed function
Drs_value_types.spec32 RenderScript supports fixed size vectors of length 2, 3, and 4.
/frameworks/base/libs/hwui/utils/
DStringUtils.h49 stream << std::fixed << std::setprecision(2) << temp << SUFFIXES[suffix];
/frameworks/base/tests/LegacyRestoreTest/
DREADME12 The file "kk-fixed-encrypted-settings-abcd.ab" is a similar encrypted "adb backup"
/frameworks/base/docs/html/ndk/guides/audio/
Dsample-rates.jd57 <h3>Use simple resampling ratios (fixed versus interpolated polyphases)</h3>
65 <p>The resampler is fastest in fixed polyphase mode, when the ratio of input
70 <p>In fixed polyphase mode, the sampling rate is locked for as
/frameworks/rs/scriptc/
Drs_graphics.rsh1182 * rsgProgramFragmentConstantColor: Set the constant color for a fixed function emulation program
1186 * Set the constant color for a fixed function emulation program.
1200 …* rsgProgramVertexGetProjectionMatrix: Get the projection matrix for a fixed function vertex progr…
1204 * Get the projection matrix for a currently bound fixed function
1223 * rsgProgramVertexLoadModelMatrix: Load the model matrix for a bound fixed function vertex program
1227 * Load the model matrix for a currently bound fixed function
1246 …* rsgProgramVertexLoadProjectionMatrix: Load the projection matrix for a bound fixed function vert…
1250 * Load the projection matrix for a currently bound fixed function
1269 …* rsgProgramVertexLoadTextureMatrix: Load the texture matrix for a bound fixed function vertex pro…
1273 * Load the texture matrix for a currently bound fixed function
Drs_object_info.rsh52 * Elements can specify fixed size vector (of size 2, 3, or 4) versions of the basic types.
266 * is different than fixed size vectors.
Drs_value_types.rsh34 * RenderScript supports fixed size vectors of length 2, 3, and 4.
83 * RenderScript supports fixed size square matrices of floats of size 2x2, 3x3, and 4x4.
/frameworks/opt/telephony/src/java/com/android/internal/telephony/
DEventLogTags.logtags44 # and STATE_OUT_OF_SERVICE in "network_to". To avoid confusion, the fixed version
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dmenu_design.jd47 <li>Put only the most important commands fixed on the screen. </li>
71 …: 4px;"><a href=#most_important_commands>Put only most important commands fixed on the screen</a><…
257 are less discoverable than either buttons fixed on-screen or the Options menu.
302 Commands can also be fixed directly on screen, typically in
323 or place them fixed in an activity screen; put commands that apply to the
442 <h3 id="most_important_commands">Put only the most important commands fixed on the screen</h3>
451 Here are a number of important reasons to place commands fixed on the activity screen:
/frameworks/base/docs/html/preview/
Dsupport.jd221 issue is fixed in the next version of Google Play services and will be
234 will be added to the Google Play Store in the future and fixed in the next
287 when used with Android Auto. This issue will be fixed in the next update to
315 A number of issues reported by developers have been fixed, including:
344 <p>For the full list of fixed issues, see <a href="https://goo.gl/6uCKtf">the
568 A number of issues reported by developers have been fixed, including:
602 <p>For the full list of fixed issues, see <a href="https://goo.gl/6uCKtf">the
792 fixed in the next version of Google Play services and will be included in a
801 will be added to the Google Play Store in the future and fixed in the next
873 A number of issues reported by developers have been fixed, including:
[all …]
/frameworks/base/docs/html/preview/features/
Dmulti-window.jd180 does <em>not</em> resize fixed-orientation apps; if
181 the user attempts to open a fixed-orientation app under multi-window mode,
503 declares a fixed orientation.
507 If your app does not declare a fixed orientation, you should launch your app
514 If the app declares a fixed orientation, you should attempt to put the app in
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_graphics.jd372 <b>Deprecated</b>. Set the constant color for a fixed function emulation program
468 <b>Deprecated</b>. Get the projection matrix for a fixed function vertex program
476 <b>Deprecated</b>. Load the model matrix for a bound fixed function vertex program
484 <b>Deprecated</b>. Load the projection matrix for a bound fixed function vertex program
492 <b>Deprecated</b>. Load the texture matrix for a bound fixed function vertex program
1638 <span class='normal'>: Set the constant color for a fixed function emulation program</span>
1652 <p> Set the constant color for a fixed function emulation program.
1969 <span class='normal'>: Get the projection matrix for a fixed function vertex program</span>
1988 <p> Get the projection matrix for a currently bound fixed function
1999 <span class='normal'>: Load the model matrix for a bound fixed function vertex program</span>
[all …]
/frameworks/native/vulkan/api/templates/
Dvulkan_common.tmpl124 Emits the fixed-size-array postfix for pseudonym types annotated with @array
/frameworks/native/cmds/flatland/
DREADME.txt18 fixed or eliminated for production devices).
/frameworks/base/docs/html/design/patterns/
Dapp-structure.jd129 Default fixed tabs shown in Holo Dark &amp; Light.
215 <p>If the categories in the tabs are not closely related, favor fixed tabs, so that all categories …
220 People uses fixed tabs to switch between different, relatively unrelated functional areas.
/frameworks/base/docs/html/about/versions/
Dandroid-3.2.jd52 <li><strong>Compatibility zoom for fixed-sized apps</strong>
55 users a new way to view fixed-sized apps on larger devices. The new mode provides a
80 <p>To ensure the best possible display for fixed-sized apps and apps with limited
113 on its height. In all cases, the smallestWidth is derived from a fixed characteristic of the
/frameworks/base/packages/SystemUI/docs/
Ddemo_mode.md2 *Demo mode for the status bar allows you to force the status bar into a fixed state, useful for tak…
/frameworks/base/docs/html/training/design-navigation/
Ddescendant-lateral.jd66 …uch-based navigation interface. Examples of such targets include buttons, fixed-size list views, o…
100 …s, as list items generally span the entire width of the screen yet have a fixed height. One way to…
/frameworks/native/opengl/libagl/
Dtexture.cpp988 GGLfixed fixed[4]; in glTexEnvfv() local
990 fixed[i] = gglFloatToFixed(params[i]); in glTexEnvfv()
991 c->rasterizer.procs.texEnvxv(c, target, pname, fixed); in glTexEnvfv()
/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd108 color themes, bugs fixed in shared code), which improves your development time and reduces the
288 <p>Fortunately this is easily fixed by adding the following to your manifest:</p>
Dscreensize.jd125 color themes, bugs fixed in shared code), which improves your development time and reduces the
341 <p>Fortunately this is easily fixed by adding the following to your
Dapi.jd148 color themes, bugs fixed in shared code), which improves your development time and reduces the
368 <p>Fortunately this is easily fixed by adding the following to your manifest:</p>

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