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Searched refs:frameBufferId (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DBakedOpRenderer.cpp61 mRenderTarget.frameBufferId = mRenderState.createFramebuffer(); in startRepaintLayer()
62 mRenderState.bindFramebuffer(mRenderTarget.frameBufferId); in startRepaintLayer()
99 mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId); in endLayer()
100 mRenderTarget.frameBufferId = 0; in endLayer()
118 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "primary framebufferId must be 0"); in startFrame()
181 if (!mRenderTarget.frameBufferId) mHasDrawn = true; in clearColorBuffer()
209 LOG_ALWAYS_FATAL_IF(mRenderTarget.frameBufferId != 0, "decoration only supported for FBO 0"); in drawRects()
311 if (mRenderTarget.frameBufferId != 0 && !mRenderTarget.stencil) { in prepareRender()
352 if (!mRenderTarget.frameBufferId) mHasDrawn = true; in renderGlopImpl()
DBakedOpRenderer.h128 GLuint frameBufferId = 0; member