Searched refs:frustum (Results 1 – 8 of 8) sorted by relevance
/frameworks/rs/api/ |
D | rs_matrix.spec | 58 summary: Compute frustum planes 60 Computes 6 frustum planes from the view projection matrix 133 summary: Checks if a sphere is within the frustum planes 135 Returns true if the sphere is within the 6 frustum planes. 262 summary: Load a frustum projection matrix 264 Constructs a frustum projection matrix, transforming the box identified by
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/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 54 * rsExtractFrustumPlanes: Compute frustum planes 56 * Computes 6 frustum planes from the view projection matrix 124 * rsIsSphereInFrustum: Checks if a sphere is within the frustum planes 126 * Returns true if the sphere is within the 6 frustum planes. 268 * rsMatrixLoadFrustum: Load a frustum projection matrix 270 * Constructs a frustum projection matrix, transforming the box identified by
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/frameworks/native/include/ui/ |
D | mat4.h | 136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far); 244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() function
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/frameworks/base/docs/html/guide/topics/renderscript/reference/ |
D | rs_matrix.jd | 44 Compute frustum planes 52 Checks if a sphere is within the frustum planes 92 Load a frustum projection matrix 205 <span class='normal'>: Compute frustum planes</span> 228 <p> Computes 6 frustum planes from the view projection matrix 237 <span class='normal'>: Checks if a sphere is within the frustum planes</span> 260 <p> Returns true if the sphere is within the 6 frustum planes. 442 <span class='normal'>: Load a frustum projection matrix</span> 465 <p> Constructs a frustum projection matrix, transforming the box identified by
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D | index.jd | 1835 Compute frustum planes 2019 Checks if a sphere is within the frustum planes 2067 Load a frustum projection matrix
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D | overview.jd | 1863 Compute frustum planes 1871 Checks if a sphere is within the frustum planes 1911 Load a frustum projection matrix
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/frameworks/base/core/jni/android/opengl/ |
D | util.cpp | 491 float frustum[6*4]; in util_frustumCullSpheres() local 508 computeFrustum(mvp.mData, frustum); in util_frustumCullSpheres() 516 if (sphereHitsFrustum(frustum, pSphere)) { in util_frustumCullSpheres()
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/frameworks/base/docs/html/ndk/samples/ |
D | sample_teapot.jd | 151 <p>It also provides camera control (openGL view frustum).</p>
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