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Searched refs:frustum (Results 1 – 8 of 8) sorted by relevance

/frameworks/rs/api/
Drs_matrix.spec58 summary: Compute frustum planes
60 Computes 6 frustum planes from the view projection matrix
133 summary: Checks if a sphere is within the frustum planes
135 Returns true if the sphere is within the 6 frustum planes.
262 summary: Load a frustum projection matrix
264 Constructs a frustum projection matrix, transforming the box identified by
/frameworks/rs/scriptc/
Drs_matrix.rsh54 * rsExtractFrustumPlanes: Compute frustum planes
56 * Computes 6 frustum planes from the view projection matrix
124 * rsIsSphereInFrustum: Checks if a sphere is within the frustum planes
126 * Returns true if the sphere is within the 6 frustum planes.
268 * rsMatrixLoadFrustum: Load a frustum projection matrix
270 * Constructs a frustum projection matrix, transforming the box identified by
/frameworks/native/include/ui/
Dmat4.h136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far);
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() function
/frameworks/base/docs/html/guide/topics/renderscript/reference/
Drs_matrix.jd44 Compute frustum planes
52 Checks if a sphere is within the frustum planes
92 Load a frustum projection matrix
205 <span class='normal'>: Compute frustum planes</span>
228 <p> Computes 6 frustum planes from the view projection matrix
237 <span class='normal'>: Checks if a sphere is within the frustum planes</span>
260 <p> Returns true if the sphere is within the 6 frustum planes.
442 <span class='normal'>: Load a frustum projection matrix</span>
465 <p> Constructs a frustum projection matrix, transforming the box identified by
Dindex.jd1835 Compute frustum planes
2019 Checks if a sphere is within the frustum planes
2067 Load a frustum projection matrix
Doverview.jd1863 Compute frustum planes
1871 Checks if a sphere is within the frustum planes
1911 Load a frustum projection matrix
/frameworks/base/core/jni/android/opengl/
Dutil.cpp491 float frustum[6*4]; in util_frustumCullSpheres() local
508 computeFrustum(mvp.mData, frustum); in util_frustumCullSpheres()
516 if (sphereHitsFrustum(frustum, pSphere)) { in util_frustumCullSpheres()
/frameworks/base/docs/html/ndk/samples/
Dsample_teapot.jd151 <p>It also provides camera control (openGL view frustum).</p>