Searched refs:getCurrentRadius (Results 1 – 1 of 1) sorted by relevance
116 final float radius = getCurrentRadius(); in drawSoftware()205 final float remainingRadius = mTargetRadius - getCurrentRadius(); in getRadiusExitDuration()210 private float getCurrentRadius() { in getCurrentRadius() method in RippleForeground285 final float startRadius = getCurrentRadius(); in createHardwareExit()