Searched refs:initTexture (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.h | 90 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 91 status_t initTexture(const Animation::Frame& frame);
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D | BootAnimation.cpp | 105 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture() function in android::BootAnimation 160 status_t BootAnimation::initTexture(const Animation::Frame& frame) in initTexture() function in android::BootAnimation 323 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); in android() 324 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); in android() 663 clockTextureInitialized = (initTexture(&mClock, mAssets, "images/clock64.png") == NO_ERROR); in movie() 729 initTexture(frame); in playAnimation()
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