Searched refs:initializeSaveStack (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/tests/unit/ |
D | CanvasStateTests.cpp | 50 state.initializeSaveStack(200, 200, in TEST() 68 state.initializeSaveStack(200, 200, in TEST() 83 state.initializeSaveStack(200, 200, in TEST() 119 state.initializeSaveStack(200, 200, in TEST() 143 state.initializeSaveStack(200, 200, in TEST()
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/frameworks/base/libs/hwui/tests/microbench/ |
D | DisplayListCanvasBench.cpp | 136 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); in BM_CanvasState_saverestore() 151 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); in BM_CanvasState_init() 154 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); in BM_CanvasState_init() 163 state.initializeSaveStack(100, 100, 0, 0, 100, 100, Vector3()); in BM_CanvasState_translate()
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/frameworks/base/libs/hwui/ |
D | CanvasState.h | 89 void initializeSaveStack(int viewportWidth, int viewportHeight,
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D | CanvasState.cpp | 61 void CanvasState::initializeSaveStack( in initializeSaveStack() function in android::uirenderer::CanvasState
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D | FrameBuilder.cpp | 49 mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, in FrameBuilder() 69 mCanvasState.initializeSaveStack(1, 1, in FrameBuilder()
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D | DisplayListCanvas.cpp | 58 mState.initializeSaveStack(width, height, in resetRecording()
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D | OpenGLRenderer.cpp | 121 mState.initializeSaveStack(viewportWidth, viewportHeight, in setupFrameState()
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