Searched refs:invA (Results 1 – 1 of 1) sorted by relevance
1139 final float invA = 1.0f / (float)Math.sqrt(Ax*Ax + Ay*Ay + Az*Az); in getRotationMatrix() local1140 Ax *= invA; in getRotationMatrix()1141 Ay *= invA; in getRotationMatrix()1142 Az *= invA; in getRotationMatrix()