Searched refs:mGLEnvironment (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
D | FilterContext.java | 35 private GLEnvironment mGLEnvironment; field in FilterContext 56 return mGLEnvironment; in getGLEnvironment() 60 if (mGLEnvironment == null) { in initGLEnvironment() 61 mGLEnvironment = environment; in initGLEnvironment() 117 if (mGLEnvironment != null) { in tearDown() 118 mGLEnvironment.tearDown(); in tearDown() 119 mGLEnvironment = null; in tearDown()
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D | GLFrame.java | 68 private GLEnvironment mGLEnvironment; field in GLFrame 80 mGLEnvironment = glEnv; in init() 116 if (!nativeAllocateExternal(mGLEnvironment)) { in initNew() 120 if (!nativeAllocate(mGLEnvironment, getFormat().getWidth(), getFormat().getHeight())) { in initNew() 129 if (!nativeAllocateWithTexture(mGLEnvironment, texId, width, height)) { in initWithTexture() 139 if (!nativeAllocateWithFbo(mGLEnvironment, fboId, width, height)) { in initWithFbo() 165 return mGLEnvironment; in getGLEnvironment() 349 if (!mGLEnvironment.isContextActive()) { in assertGLEnvValid()
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D | ShaderProgram.java | 39 private GLEnvironment mGLEnvironment; field in ShaderProgram 55 mGLEnvironment = getGLEnvironment(context); in ShaderProgram() 56 allocate(mGLEnvironment, null, fragmentShader); in ShaderProgram() 64 mGLEnvironment = getGLEnvironment(context); in ShaderProgram() 65 allocate(mGLEnvironment, vertexShader, fragmentShader); in ShaderProgram() 84 return mGLEnvironment; in getGLEnvironment()
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