Searched refs:mHasValidMask (Results 1 – 1 of 1) sorted by relevance
136 private boolean mHasValidMask; field in RippleDrawable438 mHasValidMask = false; in setDrawableByLayerId()708 mHasValidMask = false; in invalidateSelf()737 if (mHasValidMask) { in updateMaskShaderIfNeeded()746 mHasValidMask = true; in updateMaskShaderIfNeeded()