Searched refs:mInvalidateShader (Results 1 – 1 of 1) sorted by relevance
57 private boolean mInvalidateShader = true; field in CircularBorderDrawable81 mInvalidateShader = true; in setBorderWidth()88 if (mInvalidateShader) { in draw()90 mInvalidateShader = false; in draw()130 mInvalidateShader = true; in setBorderTint()154 mInvalidateShader = true; in onBoundsChange()167 mInvalidateShader = true; in onStateChange()171 if (mInvalidateShader) { in onStateChange()174 return mInvalidateShader; in onStateChange()