Searched refs:mNativeChunk (Results 1 – 2 of 2) sorted by relevance
87 public long mNativeChunk; field in NinePatch114 mNativeChunk = validateNinePatchChunk(chunk); in NinePatch()128 mNativeChunk = patch.mNativeChunk; in NinePatch()134 if (mNativeChunk != 0) { in finalize()136 nativeFinalize(mNativeChunk); in finalize()137 mNativeChunk = 0; in finalize()259 long r = nativeGetTransparentRegion(mBitmap, mNativeChunk, bounds); in getTransparentRegion()
1293 native_drawNinePatch(mNativeCanvasWrapper, bitmap.getNativeInstance(), patch.mNativeChunk, in drawPatch()1311 native_drawNinePatch(mNativeCanvasWrapper, bitmap.getNativeInstance(), patch.mNativeChunk, in drawPatch()