Searched refs:mScrAllocation (Results 1 – 4 of 4) sorted by relevance
38 public Allocation mScrAllocation; // the RGB data out field in VrState54 mScrAllocation = src.mScrAllocation; in clone()64 if (mScrAllocation == null in createOutputAllocation()65 || mScrAllocation.getType().getX() != w in createOutputAllocation()66 || mScrAllocation.getType().getY() != h) { in createOutputAllocation()67 if (mScrAllocation != null) { in createOutputAllocation()68 mScrAllocation.destroy(); in createOutputAllocation()69 mScrAllocation = null; in createOutputAllocation()76 mScrAllocation = Allocation.createTyped(mRs, b.create(), in createOutputAllocation()80 mScrAllocation.setSurface(surface); in createOutputAllocation()[all …]
108 scriptC_vr.forEach_draw_z_buffer(state.mzRangeFullAllocation, state.mScrAllocation); in raycast()114 … scriptC_vr.forEach_draw_z_buffer(state.mzRangeFullAllocation, state.mScrAllocation, options); in raycast()
68 scriptC_rasterize.forEach_draw_z_buffer(state.mzRangeFullAllocation, state.mScrAllocation); in raycast()
376 if (mStateLow.mScrAllocation != null) { in doInBackground()377 mStateLow.mScrAllocation.setSurface(null); in doInBackground()380 if (mState1.mScrAllocation != null) { in doInBackground()381 mState1.mScrAllocation.setSurface(null); in doInBackground()421 state.mScrAllocation.ioSend(); in doInBackground()