Searched refs:mTileModeX (Results 1 – 2 of 2) sorted by relevance
375 return mBitmapState.mTileModeX; in getTileModeX()418 setTileModeXY(mBitmapState.mTileModeX, mode); in setTileModeY()435 if (state.mTileModeX != xmode || state.mTileModeY != ymode) { in setTileModeXY()436 state.mTileModeX = xmode; in setTileModeXY()504 final Shader.TileMode tmx = state.mTileModeX; in draw()578 if (mBitmapState.mTileModeX == null && mBitmapState.mTileModeY == null) { in updateDstRectAndInsetsIfDirty()909 Shader.TileMode mTileModeX = null; field in BitmapDrawable.BitmapState929 mTileModeX = bitmapState.mTileModeX; in BitmapState()
101 private final TileMode mTileModeX; field in BitmapShader_Delegate.BitmapShaderPaint107 mTileModeX = tileModeX; in BitmapShaderPaint()201 int x = getCoordinate(Math.round(fx), mImage.getWidth(), mTileModeX); in getColor()