Searched refs:mTotalEffectsMemory (Results 1 – 2 of 2) sorted by relevance
48 mTotalEffectsMemory(0), in EffectDescriptorCollection()60 if (mTotalEffectsMemory + desc->memoryUsage > getMaxEffectsMemory()) { in registerEffect()65 mTotalEffectsMemory += desc->memoryUsage; in registerEffect()66 if (mTotalEffectsMemory > mTotalEffectsMemoryMaxUsed) { in registerEffect()67 mTotalEffectsMemoryMaxUsed = mTotalEffectsMemory; in registerEffect()71 ALOGV("registerEffect() memory %d, total memory %d", desc->memoryUsage, mTotalEffectsMemory); in registerEffect()97 if (mTotalEffectsMemory < effectDesc->mDesc.memoryUsage) { in unregisterEffect()99 effectDesc->mDesc.memoryUsage, mTotalEffectsMemory); in unregisterEffect()100 effectDesc->mDesc.memoryUsage = mTotalEffectsMemory; in unregisterEffect()102 mTotalEffectsMemory -= effectDesc->mDesc.memoryUsage; in unregisterEffect()[all …]
59 uint32_t mTotalEffectsMemory; // current memory used by effects (in KB) variable