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Searched refs:myPlayerObject (Results 1 – 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/sandbox/
Dmultithread.c72 SLObjectItf myPlayerObject; in thread_start() local
73 result = (*ta->mEngineEngine)->CreateAudioPlayer(ta->mEngineEngine, &myPlayerObject, in thread_start()
76 result = (*myPlayerObject)->Realize(myPlayerObject, SL_BOOLEAN_FALSE); in thread_start()
79 result = (*myPlayerObject)->GetInterface(myPlayerObject, SL_IID_PLAY, &playerPlay); in thread_start()
86 (*myPlayerObject)->Destroy(myPlayerObject); in thread_start()