Searched refs:normX (Results 1 – 1 of 1) sorted by relevance
89 public float getAbsoluteX(float normX) { in getAbsoluteX() argument90 if (normX < 0.5f) { in getAbsoluteX()91 return (normX - 0.5f) / 0.5f * -relativeMin; in getAbsoluteX()93 return (normX - 0.5f) / 0.5f * relativeMax; in getAbsoluteX()1029 float normX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in getStackScrollForTaskAtInitialOffset() local1032 mUnfocusedRange.getAbsoluteX(normX)), mMinScrollP, mMaxScrollP); in getStackScrollForTaskAtInitialOffset()