Searched refs:normalArray (Results 1 – 1 of 1) sorted by relevance
83 GLfixed *normalArray; member109 free(object->normalArray); in freeGLObject()130 result->normalArray = (GLfixed *)malloc(vertices * 3 * in newGLObject()134 result->normalArray = NULL; in newGLObject()137 (useNormalArray && result->normalArray == NULL)) in newGLObject()158 if (object->normalArray) in drawGLObject()160 glNormalPointer(GL_FIXED, 0, object->normalArray); in drawGLObject()290 result->normalArray[i] = FIXED(n.x); in createSuperShape()291 result->normalArray[i + 1] = FIXED(n.y); in createSuperShape()292 result->normalArray[i + 2] = FIXED(n.z); in createSuperShape()