Searched refs:outset (Results 1 – 15 of 15) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 444 float outset = description.strokeWidth / 2; in tessellateRoundRect() local 445 rect.outset(outset, outset); in tessellateRoundRect() 446 rx += outset; in tessellateRoundRect() 447 ry += outset; in tessellateRoundRect()
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D | Rect.h | 192 outset(-delta); in inset() 195 void outset(float delta) { in outset() function 202 void outset(float xdelta, float ydelta) { in outset() function
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D | BakedOpState.cpp | 42 clippedBounds.outset(recordedOp.paint->getStrokeWidth() * 0.5f); in ResolvedRenderState() 49 clippedBounds.outset(0.5f); in ResolvedRenderState()
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D | ShadowTessellator.cpp | 47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()
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D | OpenGLRenderer.cpp | 1364 float outset = paint->getStrokeWidth() * 0.5f; in quickRejectSetupScissor() local 1365 left -= outset; in quickRejectSetupScissor() 1366 top -= outset; in quickRejectSetupScissor() 1367 right += outset; in quickRejectSetupScissor() 1368 bottom += outset; in quickRejectSetupScissor() 1882 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1907 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 1942 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
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D | BakedOpDispatcher.cpp | 237 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); in renderTextShadow() 240 shadowBounds.outset(textShadow.radius, textShadow.radius); in renderTextShadow() 244 shadowBounds.outset(0.5f); in renderTextShadow() 394 bounds.outset(outsetDistance, outsetDistance); in getBoundsOfFill()
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D | DisplayListOp.h | 255 shadow.outset(textShadow.radius); in getLocalBounds() 942 localBounds.outset(strokeWidthOutset()); in getLocalBounds() 1216 mLocalBounds.outset(strokeWidthOutset()); in DrawLinesOp()
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D | PathTessellator.cpp | 173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), in expandBoundsForStroke() 177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(), in expandBoundsForStroke()
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/frameworks/base/libs/hwui/tests/unit/ |
D | BakedOpDispatcherTests.cpp | 100 expectedBounds.outset(expectedOffset); in RENDERTHREAD_TEST()
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D | FrameBuilderTests.cpp | 575 outsetFill.outset(5); in RENDERTHREAD_TEST()
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/frameworks/base/services/core/java/com/android/server/policy/ |
D | PhoneWindowManager.java | 3827 int outset = ScreenShapeHelper.getWindowOutsetBottomPx(mContext.getResources()); in getInsetHintLw() local 3828 if (outset > 0) { in getInsetHintLw() 3830 outOutsets.bottom += outset; in getInsetHintLw() 3832 outOutsets.right += outset; in getInsetHintLw() 3834 outOutsets.top += outset; in getInsetHintLw() 3836 outOutsets.left += outset; in getInsetHintLw() 4776 int outset = ScreenShapeHelper.getWindowOutsetBottomPx(mContext.getResources()); in layoutWindowLw() local 4777 if (outset > 0) { in layoutWindowLw() 4780 osf.bottom += outset; in layoutWindowLw() 4782 osf.right += outset; in layoutWindowLw() [all …]
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 50 the fact they don’t all support the same set of GL textures. It may seem at the outset as though
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D | screensize.jd | 57 without sacrificing compatibility or usability on the smaller screens. It may seem at the outset as
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D | api.jd | 58 without sacrificing backwards compatibility. It may seem at the outset as though multiple APK
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D | multiple.jd | 56 seem at the outset as though multiple APK support is the best solution, but this often isn’t the
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