Searched refs:p1c1c2y (Results 1 – 1 of 1) sorted by relevance
1065 float p1c1c2y = (p1c1y + c1c2y) * 0.5f; in recursiveCubicBezierVertices() local1071 float my = (p1c1c2y + p2c1c2y) * 0.5f; in recursiveCubicBezierVertices()1075 mx, my, p1c1c2x, p1c1c2y, in recursiveCubicBezierVertices()