Searched refs:p2c1c2x (Results 1 – 1 of 1) sorted by relevance
1067 float p2c1c2x = (p2c2x + c1c2x) * 0.5f; in recursiveCubicBezierVertices() local1070 float mx = (p1c1c2x + p2c1c2x) * 0.5f; in recursiveCubicBezierVertices()1078 mx, my, p2c1c2x, p2c1c2y, in recursiveCubicBezierVertices()